Hidden packages have returned in the PS4 / Xbox One /PS3 editions of GTA 5, though they do not immediately appear in their specified locations. To find these briefcases, go the their location then quick-save the game. Immediately re-load that save and the package will have spawned in the specified location.
To solve this Murder Mystery, you'll first need to use Michael to find four cryptic clues scratched into the walls around Los Santos. These can be found at the following locations:
West Vinewood: The Gentry Manor Hotel
To the east of the main Gentry Manor Hotel building, look for an inscription next an archway that reads "OLD FRED ACT NICE, BUT IT AIN'T SO!"
Downtown Vinewood: Oriental Theatre
To the west side of the Oriental Theatre entrance behind some palm trees, you'll find the message "AIN'T NO MYSTERY, THEY DROWNED HER BECAUSE OF WHAT SHE KNEW!"
Alta: City Hall
In an alcove around the back of City Hall, the writing on the wall says "FRED MAKES CARTOONS FOR KIDS, FUNNY THING CONSIDERING WHAT HE HID."
Vinewood Hills: Galileo Observatory
On the lower level at the south side of the Galileo Observatory, you'll find this message that simply reads "DAVID RICHARDS KNOWS."
Underwater Body
With the four clues gathered the next step is to locate the missing body, which can be found off the coast to the west near Fort Zancudo. It's best to take a submarine to this location (the Sonar Collections Dock is nearby) then exit it and use your scuba gear to swim up to the body.
Solomon's Office
The final piece of the puzzle can be found on the desk of Solomon Richards. To access it, you need to have completed the Meltdownmission then head to the marker outside his office at Richards Majestic after 21:00. You can then read the letter on his desk, revealing a dark secret hidden in a mine up in the hills.
From a traditional perspective, Drakengard 3 is not what you would normally consider a good game. It's severely visually outclassed, it has myriad bugs and issues, and the gameplay is fair at best and tedious at worst. The original game, released a decade ago on the PlayStation 2, was much the same way. But what made that game memorable was its distinctly dark and twisted story in a world filled with horrible happenings and broken, deplorable characters. It was a train wreck, horrifying to look at and experience, but it kept you playing to see just how much more awful things could get. Nothing ended well for anyone involved, including the player, but it was fascinating regardless.
And that's precisely what Drakengard 3 is: utterly fascinating.
The game takes place in a miserable fantasy world where goddess-like beings called "intoners" rule the land and keep the masses appeased with their otherworldly songs. That peace is transformed into a bloody mess when the oldest of the intoners, Zero, decides that her five sisters (all named after numbers) need to die for reasons initially unclear. Zero's attack on her sisters ends in abject failure and the death of her dragon companion, but a year and a reconstructed body later, she is ready and rarin' to kill her estranged siblings again. To aid her this time around, she has Mikhail, the reincarnation of her previous dragon, by her side. Unfortunately, a wise old elder dragon this creature is definitely not; Mikhail is an inept pacifist who calls for nonviolent resolution as he whines about his bodily functions like a first grader.
Drakengard 3 is a hack-and-slash action game. Zero runs through mostly linear fields, defeating foes with combos and special moves derived from four different weapon types (swords, spears, chakrams, and combat bracers). She can guard, dodge, and cancel her skills into defensive maneuvers as necessary. As she defeats foes, a flower-shaped blood meter fills up, and once it reaches a certain threshold, Zero can enter the incredibly powerful and near invincible intoner mode for a very limited time. Unlike in other games of this sort, the blood meter doesn't have to be full in order for you to enter intoner mode, though its level does limit the amount of time intoner mode lasts. This adds a bit of strategy to fighting--should you use intoner mode for short bursts of carnage, or save it for bigger, powerful foes?--but overall, nothing about combat is particularly noteworthy. It's certainly functional, and there's definitely a satisfaction to be had when going to town on a bunch of dimwitted soldiers and their giant monster companions, but it's a far cry from the likes ofBayonetta.
Every so often, however, Zero mounts her lovably stupid steed and uses Mikhail for combat. Mikhail's sequences are either Panzer Dragoon-style rail shooter sequences (though not nearly as well made as in that franchise) or free-roaming sequences where Mikhail can fight foes both in the air and on land. The controls in this mode take some getting used to, and many of these stages and arenas aren't ideal for large, bumbling winged reptiles to be battling in. Still, it's a welcome, if not always particularly well-designed, break from stabbing troops directly.
In fact, "well-designed" doesn't apply to most of Drakengard 3. The game is developed by Access Games, the studio behind the cult hit Deadly Premonition, and shades of that game's distinct clumsiness abound in Drakengard 3. Enemy models are frequently recycled, and, in some cases, they don't stand on uneven ground properly, leaving one, two, or even more feet just floating in midair. Textures are frequently so low-res that the game looks like a poor HD upscale of a PS2 version that never existed. Enemies and AI partners frequently get stuck trying to run past walls or off ledges. The combat camera appears to hate you and everything you stand for, going into bizarre angles and focusing on barriers to the action out of spite. The frame rate fluctuates constantly, sinking to single-digit levels if a bunch of projectile-hurling enemies are in the area. I encountered at least two occasions when the game forgot to reverse Zero's controls after shifting the camera 180 degrees.
Yes, Drakengard 3 is a technical mess. But, in a weird way, that's part of its charm. If you're familiar with the previous games of creator Yoko Taro--the original Drakengard and Nier--then you're probably coming in expecting messy gameplay. You're not here to kill a thousand grunts; you're here for a weird, fascinating, and much bigger experience. And, to that end, Drakengard 3 is amazing.
The driving force for everything in Drakengard 3 is the main character, Zero. Zero is a nasty, nasty woman, mocking everyone within sight and berating Mikhail for his childish naivete at every opportunity. Yet, in a strange way, she becomes incredibly sympathetic. Her voiced reactions to the ridiculous plot twists, outlandish characters, and irritating gaming cliches frequently mirrored my own. It felt as though I were reacting through her involuntarily to the horrifying happenings of this sick, sad world. I actually felt like I related to her as the game progressed, which is not something I typically feel for antihero characters.
Part of the reason Zero's anger didn't turn me off right away, though, was that every human in Drakengard 3 is a horrible person. Zero's sisters are selfish and domineering, with personality traits that are immediately off-putting. Their disciples, whom Zero can recruit as non-player character helpers after defeating them, aren't much better, individually representing the traits of sadism, masochism, sexual hedonism, and narcissism. Their dialogue with Zero throughout the levels, and their interactions with her, are frequently amusing and well written, even if the same jokes get recycled too often. (I commend the localization team for its ability to come up with numerous entertaining penis euphemisms.)
The first playthrough of the game feels like a distinctly black parody of game story and design tropes, filled with awkward character interactions, bizarre non sequiturs, and a general disdain for everything Zero is forced to go through when all she really wants to do is kill her sisters and be done with it. There are odd little digs at things like Japanese character design, media censorship, and otaku culture. It concludes with a bizarre twist that seems disappointing at first, but shifts the story in an entirely different direction.
Much like Drakengard and Nier, this is a game where the multiple endings are a near essential part of the whole experience. The humor is played down as the game steers you along its alternate paths. On the way, it comments on game structure and the role of the player as both active participant and passive observer, and goes deeper into individual character backgrounds and relationships. It never stops feeling oppressive and unpleasant, but that's part of what makes it so interesting--so much so that when the game asks you to grind to get every weapon to open the path to the final ending (though, thankfully, not the downloadable weapons--that's too cruel even for Drakengard), you feel not just obligated to do it; you want to do it. It's laborious and unpleasant, and somehow Drakengard transforms it into something you willingly want to do all while knowing it probably won't be enjoyable in a typical gaming sense.
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Dunia GTA 5 yang begitu luas telah terbukti menyimpan banyak misteri. Berikut diantaranya yang sudah terbukti benar. Penasaran? Berikut pembahasannya.
Harta Karun Laut Atlantis Beberapa waktu yang lalu terdapat rumor mengenai harta karun di GTA 5, dan ternyata telah terbukti. Di laut Atlantis, ada sangat banyak sekali harta karun terpendam yang dapat anda ambil. Semuanya berasal dari bangkai pesawat serta kapal yang tenggelam disana. Mulai dari senjata hingga uang, semuanya bisa anda dapatkan.
Big Foot Bagi anda yang sempat mencari-cari informasi tentang misteri GTA San Andreas, pastinya tidak akan asing dengan yang namanya Big Foot. Nah, makhluk ini kembali muncul di GTA 5. Salah satu yang terbukti adalah ketika menjalankan misi Predator, dimana Big Foot akan terlihat ketika menggunakan teropong khusus yang ada pada misi tersebut.
Alien Membeku Tidak hanya didunia nyata, di GTA 5 pun alien kerap menjadi misteri. Dan hebatnya, di GTA 5 terdapat sebuah alien membeku yang dapat anda temukan ketika menjalankan misi pertama sekali, yaitu Prologue di North Yankton. Ketika membawa mobil, berkemudilah keluar jalur hingga tepat dibawah jembatan. Keluar dan lihatlah, alien tersebut membeku dibawahnya.
UFO Dari beberapa informasi yang saya baca, UFO terbukti memang ada di GTA 5. Salah satu yang bisa anda temui adalah dipuncak gunung Mount Chilliad. Pergilah kepuncak tertinggi gunung Mount Chilliad menggunakan kereta gantung, kemudian amati langit disekitarnya menggunakan teleskop yang ada disana. UFO tersebut tak beberapa lama akan muncul. Namun dengan syarat, anda harus menyelesaikan game hingga 100%.
Kerangka Nessi Jika anda pernah membaca komik doraemon episode tentang 'perdebatan Nessi ADA atau TIDAK ADA' tentunya anda tahu tentang Nessi, sebuah makhluk air yang keberadaannya pun diperdebatkan didunia nyata. Nah, di GTA 5, terdapat kerangka raksasa (mungkin) Nessi yang dapat anda temukan didasar laut.
Hantu Jolene Cranley-Evans Mungkin inilah hal paling menakutkan yang pernah diciptakan dalam sebuah game, yaitu seorang hantu menyerupai kuntilanak yang 'berdiri' tepat diatas sebuah batu, yang mana batu tersebut bertuliskan nama seseorang dengan menggunakan darah. Untuk menemukan dia sangat mudah, cukup ke Gunung Gordo dan cari batu yang ada kata 'JOCK'. Atau jika anda masih penasaran, langsung saja kelokasinya.
Hewan buas Jika di GTA San Andreas anda dapat dengan seenaknya mondar-mandir sekitar hutan/pegunungan, lain halnya dengan GTA 5. Anda harus berjaga-jaga dari binatang buas yang siap menerkam anda. Mulai dari hiu sampai harimau siap mengintai anda jika anda lengah.
Hiu dasar laut sedang menerkam Franklin
Bangkai UFO di Dasar Laut Pada posting sebelumnya mengenai harta karun didasar laut, terbukti bahwa ada sangat banyak sekali objek/benda mulai dari kapal hingga pesawat yang tenggelam didasar laut. Nah, sepertinya ini yang paling menggegerkan, yaitu bangkai UFO.
Lokasi bangkai UFO
Bangkai UFO
Alien Artwork Site Jika anda sering mondar-mandir sekitar Shaddy Cheeks, anda mungkin pernah juga menemukan tempat ini. Sebuah tempat penuh warna di GTA 5, yang mana berisi karya seni serta arsitektur bernuansa alien. Terdapat juga beberapa lukisan alien yang (maaf) menampilkan adegan erotis, serta terdapat juga warga yang berkumpul disitu untuk sekedar bersantai.
Big Ball Orange Nah, ini salah satu yang menarik. Yaitu sebuah toko dengan sebuah bola besar berwarna orange diatasnya. Terletak di Vinewood Hills, tepat berada diatas toko jus. Saya sendiri menemukannya ketika sedang asik kesanakemari tak tentu arah. Bola ini dapat anda patahkan dari atap dengan cara menendang atau menembakinya hingga lepas dan bergulir jatuh kebawah pegunungan.
Playboy Mansion Sebuah rumah besar yang terletak di Richman, distrik di barat laut ekstrim dari Los Santos. Jika melalui pintu gerbang hanya terlihat rumah yang biasa-biasa saja, tapi di belakang rumah pada malam hari kamu akan menemukan pesta yang sangat besar. Di pesta kamu dapat menemukan Wanita (maaf) telanjang, orang yang sedang berenang di kolam renang, dan minuman yang berlimpah, membuktikan bahwa ini memang versi GTA 5 tentang Playboy Mansion.
Tragedi Perebutan Harta Bertaruh Nyawa Setelah misi Hunting, anda akan dapat melakukan aktivitas berburu di GTA 5. Nah, jika anda pernah kelokasi tempat kegiatan berburu, saya rasa anda pernah melihat ini di GTA 5. Ini adalah 'random mission' dimana anda akan menemukan sekelompok mobil jip, dan orang-orang yang berbaring di tanah, beberapa dari mereka masih hidup, tapi sebagian besar mereka akan mati. Sepertinya mereka baru saja berjibaku tembak demi memperebutkan sebuah koper berisi uang. Lihatlah kesekeliling, anda akan menemukan sebuah koper yang berisi uang $250.000 di tengah dua orang yang sedang sekarat. Ketika anda mendekati koper itu, seorang diantara mereka (yang juga dalam kondisi sekarat) akan memerintahkan anda untuk tidak mendekati uang itu. Jika anda mendekatinya anda akan mati.
Pengalaman saya, setelah saya mengambil uang tersebut, tak berapa lama muncul segerombolan orang menggunakan motor dan senjata menembaki saya. Oleh sebab itu, jika anda mencoba dan mengambil koper itu, sebaiknya cepat-cepat bergegas dari tempat itu. Jika tidak anda akan menjadi target sekelompok bermotor tersebut. 'Random mission' terinspirasi dari adegan di film No Country for Old Man.
Itulah beberapa fakta menarik yang dapat anda temui di GTA 5. Semuanya real dan telah terbukti. Tentunya itu diciptakan agar kita para gamers tidak cepat bosan memainkan GTA 5 (walaupun suatu saat pasti akan bosan :p). Jika anda menemukan lagi fakta menarik di GTA 5, silahkan sharing melalui kotak komentar dibawah. Selamat menjelajahi dunia GTA5.